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The cost of a colony ship in an organic empire depends on the government and the empire's primary species class.Įmpires with the Corporate Dominion or Private Prospectors civics can also construct Private Colony Ships, which cost 500 energy instead.Įmpires with the Calamitous Birth origin can also construct Lithoid Meteorites, which cost 500 minerals instead and have no upkeep cost.
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Colony ships can also be built through the interface of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Pops are neither consumed nor transported in this process. When ordering the construction of a colony ship, the player is given the option of choosing the species or sub-species of the pop(s) that will be sent to the new colony. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed.Ĭolony ship See also: ColonizationĬolony ships allow an empire to settle habitable planets or megastructures in owned systems. Upon activation, the science ship will orbit the planet and boost its research output depending on the skill level of the scientist on board. Science ships can also assist the research of a planet. The science ship can also investigate debris left after a space battle which may yield research points or possibly even unlock unique technology options. A survey may also result in the discovery of an anomaly. During these surveys, it can discover resources present on a celestial body (i.e.: planets, stars, asteroids, etc.). Once crewed, the science ship can conduct a survey of individual objects within a system. Science ships are the primary method of exploring the galaxy and the stars and systems within it. Tier 3 Bulwark subjects can construct Battlewright construction ships, which provide all friendly ships in the same system 0.25% Daily Hull Regen.
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Megastructures are truly massive construction projects only possible in the zero-g environment of space.Īvailable only with the Overlord DLC enabled. Observation Posts can be built in orbit around planets inhabited by primitive civilizations to study their society. Research Stations are used to collect Physics, Society and Engineering research data from uninhabited planets, stars and asteroids. Mining Stations that collect Energy do not cost any upkeep. Mining Stations are used to collect Minerals, Energy Credits and Strategic Resources from uninhabited planets, stars and asteroids.
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The full cost is dependent on which star system is being claimed. It can only be built in orbit around a star. The Starbase is a space station used to claim star systems and expand your borders. Construction ships can construct the following:ħ5 per hyperlane from closest owned system Construction ships also have a Fleet Order that makes them build mining and research stations automatically. They are not used up during construction, meaning that they can go on to do other tasks after they have finished their building project. They can also be set to a passive stance to ignore hostile fleets.Ĭonstruction ships are used to build every space structure. Construction and Science ships cost 100 alloys to build.Ĭivilian ships use the evasive fleet stance by default, meaning that they will attempt to escape the system whenever a hostile fleet enters it. Each civilian ship, excluding transports, has a monthly maintenance cost of 1 energy. Their shields, armor, and core components are automatically upgraded once the next tier component tech is unlocked at no cost, and they do not need to return to a Starbase to receive component upgrades. Civilian ships represent all unarmed vessels of an empire and are controlled individually.
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